Initial concept for the interior of the Bridge.

Initial concept for the interior of the Bridge.

Artwork done later during production and then used as illustration for the Codex of the area.

Artwork done later during production and then used as illustration for the Codex of the area.

Walls and wall destruction design.

Walls and wall destruction design.

During produciton I've worked on many linearts to help the 3d environment team dress the different areas.

During produciton I've worked on many linearts to help the 3d environment team dress the different areas.

During produciton I've worked on many linearts to help the 3d environment team dress the different areas.

During produciton I've worked on many linearts to help the 3d environment team dress the different areas.

Early pre-production concepts for the Citadel and Bridge.

Early pre-production concepts for the Citadel and Bridge.

Early pre-production concepts for the Citadel and Bridge.

Early pre-production concepts for the Citadel and Bridge.

Design and lineart details for the structure under the Bridge.

Design and lineart details for the structure under the Bridge.

Initial gate design and some doors of the Courtyard arena.

Initial gate design and some doors of the Courtyard arena.

Linearts for the Courtyard arena.

Linearts for the Courtyard arena.

Elevator design and walls materiale research.

Elevator design and walls materiale research.

Illustration done during production for the Prisons and then used as image for the Codex of the area.

Illustration done during production for the Prisons and then used as image for the Codex of the area.

Lineart to help the 3d environment team to dress and model the scene of the elevators.

Lineart to help the 3d environment team to dress and model the scene of the elevators.