Artwork done later during production and then used as illustration for the Codex of the area.

Artwork done later during production and then used as illustration for the Codex of the area.

Lineart design for the interior structure of the Monastery.

Lineart design for the interior structure of the Monastery.

Lineart design for the interior structure of the Monastery.

Lineart design for the interior structure of the Monastery.

Lineart design for the interior structure of the Monastery.

Lineart design for the interior structure of the Monastery.

Early pre-production concepts for the Monastery and Cathedral.

Early pre-production concepts for the Monastery and Cathedral.

Early pre-production concepts for the Monastery and Cathedral.

Early pre-production concepts for the Monastery and Cathedral.

Lineart design for the Grandstairs Arena.

Lineart design for the Grandstairs Arena.

Early pre-production concepts for the Monastery and Cathedral.

Early pre-production concepts for the Monastery and Cathedral.

Lineart design for the Grandstairs level.

Lineart design for the Grandstairs level.

Lineart design for the Cathedral level.

Lineart design for the Cathedral level.

Lineart design for the statues of the various areas.

Lineart design for the statues of the various areas.

Lineart design for the statue of the final level of the Cathedral.

Lineart design for the statue of the final level of the Cathedral.

Artwork done later during production and then used as illustration for the Codex of the area.

Artwork done later during production and then used as illustration for the Codex of the area.

Early pre-production concepts for the Cathedral.

Early pre-production concepts for the Cathedral.

Early pre-production concepts for the Challenge arenas.

Early pre-production concepts for the Challenge arenas.

Early pre-production concepts for the final boss arena.

Early pre-production concepts for the final boss arena.